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1. Announcement:Carnyx release - General feedback - in EVE Information Portal [original thread]
I have some feedback on the armor plates changes (tiericide). The mass addition on the restrained plates is too high. If I compare with shield extenders then there the restrained extender has the same sig penalty as the best faction extender. Th...
- by Jattila Vrek - at 2015.06.13 06:38:23
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2. Sticky:Dev blog: Politics by Other Means: Sovereignty Phase Two - in EVE Information Portal [original thread]
It looks unbalanced to me. If I invest 12-42 minutes of my time I can send the defender on a goose chase taking them 10x12 minutes of player time. Lots of timers will be created especially in border regions. Many IHubs and TCUs will be destroyed b...
- by Jattila Vrek - at 2015.03.04 09:47:05
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3. Sticky:Blueprint data adjustments thread - in Science and Industry [original thread]
Since you're going to make ME and PE on invented bpcs =>0, I have a small suggestion: please make it so I can repackage and stack bpcs and bpos. Repackaging would make them ME 0 and PE 0, multiple runs would turn into multiple bpcs. And then ad...
- by Jattila Vrek - at 2014.06.09 10:31:00
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4. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
If the 0,3 AU/s warp speed accellerators are affordable (although I doubt it), then there will be little reason to fit an Inertial Stabilizer, except on very short warps. This module may also be usefull on an Orca. For subcaps this module is quite...
- by Jattila Vrek - at 2014.05.21 15:49:00
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5. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
21-25% increased cargo space is power creep, especially in combination with the option to change travel speed when carrying less cargo.
- by Jattila Vrek - at 2014.05.21 15:03:00
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6. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Myrthiis wrote: baltec1 wrote: ...I also doubt you even fly a blockade runner, you simply see this as a negative impact to a group of players you do not like and thus, you want to support it no matter if it is a bad game design. ... ... a...
- by Jattila Vrek - at 2014.05.20 18:27:00
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7. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
As long as they remain useless for nullsec gate travel, so you need that carrier to move them, why not give them jump capability instead? Now it's only role is to make all T1 industrials absolete.
- by Jattila Vrek - at 2014.05.20 15:45:00
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8. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Aureus Ahishatsu wrote: There are several on here saying it isn't a nerf and gives better flexibility. however it does not. And further more not all of us use freighters for the industrial purposes you mentioned. for example now i'll need two d...
- by Jattila Vrek - at 2014.05.20 14:43:00
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9. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Alexis Nightwish wrote: Okay... so the BRs are my favorite industrials, and the Prowler and Prorator my favorites of them so this will be a little biased.... CCP, why are you, in comparison to the Crane and Viator, nerfing th...
- by Jattila Vrek - at 2014.05.20 10:13:00
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10. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
I'm not unhappy with this. I was unhappy with the warp changes, now I can undo that at the cost of some EHP and a third of my cargo space. And some isk.
- by Jattila Vrek - at 2014.05.19 21:28:00
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11. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Since I concluded MJD is useless on a DST, let me put some suggestions on the table to make it work: - allow MJD to be used while cloaked, or - make MJD immune to warp scrambling after activation (warp scrambler can only prevent you from activatin...
- by Jattila Vrek - at 2014.05.18 19:48:00
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12. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Catherine Laartii wrote: Note: The increased powergrid on some of these can be used to fit an oversized AB. Might be interesting to see how fast that goes OH on the mastodon... Mastodon has 270 PG, Experimental 100MN AB requires 625. May not ...
- by Jattila Vrek - at 2014.05.18 19:34:00
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13. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
New question (I feel like I'm a noob again): if I press align, activate MJD and then get scrammed during spool-up, will it still spool up and MJD me away or does the scram prevent the MJD from working?
- by Jattila Vrek - at 2014.05.18 17:34:00
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14. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Aluka 7th wrote: Jattila Vrek wrote: Aluka 7th wrote: Now activating MJD "disables" cloak. Could you pls. elaborate? Starting the spool-up disables cloak or when you are cloaked with MJD spooling up, the cloak automatically deactivates ...
- by Jattila Vrek - at 2014.05.18 17:12:00
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15. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Aluka 7th wrote: Now activating MJD "disables" cloak. Could you pls. elaborate? Starting the spool-up disables cloak or when you are cloaked with MJD spooling up, the cloak automatically deactivates the moment you microjump away?
- by Jattila Vrek - at 2014.05.18 17:03:00
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16. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
I really like the scan immunity on my BR. I don't want to have to cloak all the time while moving stuff through hisec. And cloak doesn't always work with all these NPCs and people flying around the gates.
- by Jattila Vrek - at 2014.05.18 16:38:00
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17. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
I have a question for the general public here. Right now I use cloak+MWD on my DST. I can't fit cloak+MWD+MJD without major sacrifices to my fit. Is it possible to activate MJD+cloak and move 100+ km from the gate whenever the gate is camped befo...
- by Jattila Vrek - at 2014.05.18 16:13:00
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18. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
I don't like the cargo space buff. If you want DSTs to have a role anywhere then one of their distinguishing features is their larger cargo bay. Adding more cargo space to BRs just makes it harder to give DSTs any role at all. BRs are already very...
- by Jattila Vrek - at 2014.05.18 11:52:00
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19. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
I really think you are going in the wrong direction with this change. Although the MJD is powerfull in combat it isn't that powerfull for avoiding hostiles as the campers have plenty of time to scramble you (if they have 1 fitted). The added mass...
- by Jattila Vrek - at 2014.05.18 10:10:00
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20. Alloyed Tritanium Bars - in Market Discussions [original thread]
https://forums.eveonline.com/default.aspx?g=posts&t=345280&find=unread This is the thread about freighters (and their rigs).
- by Jattila Vrek - at 2014.05.18 09:01:00
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